AI Insights · Timothy · October 2021
Top 5 Space Games on Android in Chile Q3 2021
Explore the performance of the top 5 space games on Android in Chile during Q3 2021, with insights on downloads, revenue, and active users.
The third quarter of 2021 saw notable trends in the performance of the top 5 space games on the Android platform in Chile. Based on data from Sensor Tower, here’s a detailed look at the weekly downloads, revenue, and active user trends for these popular games.
Star Wars™: Galaxy of Heroes
Throughout Q3 2021, weekly revenue for this game varied, peaking at around $6.4K in the last week of June and experiencing fluctuations before ending the quarter at approximately $2.8K. Weekly downloads were generally low but showed an increase in mid-September, reaching 495. Active users started the quarter at 23.9K, rising to a peak of 26K in mid-September before settling at around 24K by the end of the quarter.
Star Trek™ Fleet Command
This game maintained a relatively stable weekly revenue, starting at $934 and ending at $466. Downloads were modest, with a notable increase to 56 in the final week of September. Active users saw a decline from 326 at the start of the quarter to 200 by the end.
Galaxy Attack: Shooting Game
Experiencing significant fluctuations in weekly downloads, this game peaked at 7.1K in mid-July before declining to about 1.9K by the end of September. Revenue showed a similar pattern, starting at $544 and peaking at $776 in late August, then dropping to $459 by the end of the quarter. Active users followed a downward trend, starting at 25.2K and ending at 20.5K.
Space shooter - Galaxy attack
Weekly downloads for this game were strong, peaking at 6.3K in mid-August and maintaining a steady rate around 5.3K by the end of September. Revenue started at $542, peaked at $752 in mid-July, and ended the quarter at $464. Active users increased from 20.6K to a peak of 26.2K in mid-August, before stabilizing at around 24.9K.
Galaxy Invader: Alien Shooting
This game experienced stable weekly downloads, ranging from 546 to 854 throughout the quarter. Revenue remained fairly consistent, starting at $482 and ending at $381. Active users saw a gradual decline from 4.1K to 2.8K over the same period.
For more detailed insights and data, visit Sensor Tower.